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TOP / Market & Trends / Japan App CPI Benchmarks 2026
Market & Trends ยท UA / BenchmarksPublished 2026.10.28

Japan App CPI Benchmarks 2026
Game Genre Costs and Apple Ads, Japan vs. the US

One of the first questions companies ask when entering Japan is how much a single install will cost. Public data shows that Japan's game app CPI (cost per install) averaged $1.46 in Q1 2025, with RPGs at $2.78 (Adjust). On Apple Ads search results, however, Japan's median CPI is $2.57, lower than the US at $4.06 (AppTweak). This article lays out what public data tells us about CPI in Japan, and what to watch for when using these numbers in a business plan.

โšก Key points

01๐ŸŒ Is CPI high in Japan? Comparing with the world and the US

The short answer: Japan is a high-CPI market. According to Adjust's "The gaming app insights report: 2026 edition," game app CPI in 2025 was $0.56 globally (+30% YoY), $1.71 in the US ($1.31 in 2024) and $0.27 across APAC. In the report's chart, Japan is the second-highest market in APAC after Singapore, at a level close to the US.

Japan-only figures come from Adjust ร— Sensor Tower's "Mobile app trends 2025: Japan edition." Japan's game app CPI rose from an average of $1.26 in 2024 to $1.46 in Q1 2025.

$1.46
Japan average game CPI (Q1 2025)
$1.71
US game CPI (2025)
$0.56
Global game CPI (2025)

The periods do not line up exactly, so a strict comparison is not possible, but you won't go far wrong by remembering that Japan's game CPI is more than twice the global average and close to the US. Japan is a market where each user spends a lot, which tends to drive up competition between advertisers.

02๐ŸŽฎ CPI by game genre

Even within games, CPI varies widely by genre. These are the Q1 2025 values from Adjust's Japan report.

Japan game CPI by genre (Q1 2025, USD)
RPG$2.78Strategy$1.96Simulation$1.76All games$1.46Puzzle$1.45Board$1.44Adventure$1.43Action$1.35Casual$1.30Sports$0.85Racing$0.69Arcade$0.67Music$0.39
Source: Adjust ร— Sensor Tower, "Mobile app trends 2025: Japan edition," p.20. iOS and Android combined; covers paid installs across all networks measured by Adjust.

The highest is RPG ($2.78), followed by strategy ($1.96) and simulation ($1.76). These genres sit at the center of Japan's mobile game revenue, and because each user spends heavily, advertisers are willing to pay more to win them. Genres built on ad revenue or light play, such as arcade ($0.67) and music ($0.39), are much cheaper.

RPG CPI has come down from $4.28 in 2023 to $3.44 in 2024 and $2.78 in Q1 2025, but it remains the most expensive genre.

๐Ÿ’ก Key point: A genre average is only a guide to a typical cost in that genre. Even within RPGs, actual CPI can be half or double the average depending on IP strength and creative quality.

03๐Ÿ“‰ What changed in 2026

After rising in 2025, CPI eased in early 2026. These are the four genres published in Adjust ร— Sensor Tower's "Mobile app trends 2026: Japan edition."

Genre20242025Q1 2026
Action$0.86$0.99$0.84
Adventure$1.37$2.45$1.61
Arcade$0.63$0.75$0.69
Board$1.95$2.26$2.11

Source: Adjust ร— Sensor Tower, "Mobile app trends 2026: Japan edition," p.19. Some 2024 values differ from the 2025 edition because the dataset was refreshed.

All four genres rose from 2024 to 2025 and fell in Q1 2026. Adventure dropped about 34%, from $2.45 to $1.61. However, only these four genres were published, and there are no 2026 figures for RPG or strategy, so it is not accurate to say that CPI in Japan has fallen across the board.

04๐ŸŽ Japan vs. the US on Apple Ads

For Apple Ads (formerly Apple Search Ads), which appear in App Store search results, AppTweak publishes country benchmarks based on 2025 data (medians across about 3,500 apps and 50,000 campaigns).

Metric (search results ads)JapanUSGlobal
CPI (median)$2.57$4.06$1.80
CPT (cost per tap)$1.11$1.91$0.92
CR (tap โ†’ install)46%55%56%
TTR (tap-through rate)6.40%6.60%7.40%

Source: AppTweak, "Apple Ads benchmarks 2026" (August 19, 2026). Medians across all categories.

What stands out is that on Apple Ads, both CPI and cost per tap are lower in Japan than in the US. Japan, which matches the US on overall game CPI, looks relatively affordable on App Store search ads. On the other hand, the share of taps that become installs (CR) is 46%, below the US and global figures. That suggests room for improvement through a fully localized Japanese store page and well-designed screenshots.

Japan has a high iOS share; Adjust's 2026 Japan report puts it at 67โ€“68%. Because Apple Ads reliably reaches iOS users, it is one of the first acquisition channels to consider in Japan.

05๐Ÿงพ CPI for non-game apps

For non-game apps such as finance, e-commerce, entertainment, manga, social, dating and education, we found no reliable public data on CPI in Japan. Adjust's Japan reports cover installs, sessions and retention for non-game apps, but no cost data.

A useful reference is AppTweak's US Apple Ads CPI by category (medians, 2025 data). These are not Japan figures, but they give a sense of which categories are relatively expensive or cheap.

Category (US, Apple Ads)Median CPI
Finance$9.65
Entertainment$4.99
Games$4.63
Health & Fitness$3.77
Education$2.91
Utilities$2.25
Social Networking$1.45
Shopping$1.33

Source: AppTweak, "Apple Ads benchmarks 2026." US values only, not Japan.

In the US, finance is far more expensive than other categories, while shopping and social are cheap. In Japan too, finance apps that require users to open an account or verify their identity are likely to cost more. For non-game CPI in Japan, though, the reliable approach is to test with a small budget and measure it yourself. For business decisions, cost per action (CPA), such as cost per sign-up or account opening, is often more useful than cost per install.

06๐Ÿ” How to read the numbers

CPI benchmarks differ in scope and method by source. Even "Japan game CPI" can vary by an order of magnitude. Check the following before using any figure.

In short, don't line up numbers from different sources and compare them. If you compare, compare genres or years within the same source.

CPI alone also does not tell you whether a channel is good. According to Adjust, Japan has the highest day-1 retention in APAC (25%). Judge a high CPI by whether retention and spending can earn it back.

07๐Ÿงฎ Setting your expected CPI

When turning public benchmarks into a business plan, this order makes it easier to build.

  1. Find the genre's going rate: pick values for genres close to yours from within one source. For games, start from Adjust's Japan report; for iOS search ads, from AppTweak
  2. Work back to an acceptable CPI: from lifetime value (LTV) per user, subtract your payback period and target margin to set a ceiling on what you can pay
  3. Test small and measure: benchmarks are only a guide. Run a small test to measure actual CPI with your own creative and store page
  4. Lower costs through creative: with the same budget, CPI varies widely depending on whether creative is built for Japan. Keep testing and scale the winners

For how to build creative for Japan, see Anatomy of winning vertical video ads in Japan.

08โœ… Checklist before setting your expected CPI

๐Ÿš€ Plan your CPI targets and creative for Japan side by side with our hands-on Duo team

From campaign design worked back from your target CPI or CPA to producing and testing creative for Japan, all in one team. Rough, early-stage questions are welcome!

Book a free consult โ†’

โ“ FAQ

What is the typical app CPI in Japan?
For game apps, the average was $1.46 in Q1 2025, with RPGs at $2.78 (Adjust ร— Sensor Tower, "Mobile app trends 2025: Japan edition"). Global game CPI in 2025 was $0.56 and the US was $1.71, so Japan is well above the global average and close to the US.
Is CPI higher in Japan than in the US?
It depends on the metric. For overall game app CPI, Japan is close to the US, but on Apple Ads search results Japan's median CPI is $2.57, lower than $4.06 in the US (AppTweak, 2025 data). Sources differ in scope and method, so compare within a single source.
What is non-game app CPI in Japan?
We found no reliable public data for Japan. On US Apple Ads, CPI varies widely by category, such as $9.65 for finance and $1.33 for shopping (AppTweak). In Japan, the reliable approach is to measure with a small test and also judge on CPA, such as cost per sign-up or account opening.
Is CPI in Japan rising in 2026?
It rose in 2025, but in Q1 2026 all four genres Adjust published (action, adventure, arcade and board) fell below 2025 levels. No 2026 figures have been published for other genres such as RPG, so it is not accurate to say CPI has fallen overall.

๐Ÿ“š Related articles

๐Ÿ“– Sources

  1. Adjust ร— Sensor Tower, "Mobile app trends 2025: Japan edition" (July 2025), p.20 โ€” Japan game CPI (2024 average $1.26, Q1 2025 $1.46, by genre, RPG 2023โ€“2025)
    a.storyblok.com/f/47007/x/9682af56e4/japan-app-trends-2025.pdf
  2. Adjust ร— Sensor Tower, "Mobile app trends 2026: Japan edition" (2026), p.19 โ€” CPI for action, adventure, arcade and board (2024, 2025, Q1 2026); iOS share 67โ€“68%
    a.storyblok.com/f/47007/x/32ee615805/japan-app-trends-2026.pdf
  3. Adjust, "The gaming app insights report: 2026 edition" (March 2026), pp.28โ€“31 โ€” global game CPI $0.56 (2025, +30% YoY), US $1.71, APAC $0.27; Japan day-1 retention 25%
    a.storyblok.com/f/47007/x/20551740ee/gaming-app-insights-report-2026.pdf
  4. AppTweak, "Apple Ads benchmarks 2026: CPT, CPI, CR & TTR by category" (August 19, 2026) โ€” medians by country (Japan, US, global) and by category (US), 2025 data
    www.apptweak.com/en/aso-blog/apple-ads-benchmarks
* Figures on this page were checked against the sources above as of October 28, 2026. Benchmarks differ in scope, period and method by source, and actual CPI varies widely by product, creative and timing. For business plans, use them together with measured results from a small test.